Invention Title:

SYSTEMS AND METHODS FOR GENERATIVE CONTENT CRAFTING AND GENERATIVE ARTIFICIAL INTELLIGENCE (AI) CONTENT CRAFTING

Publication number:

US20260208050

Publication date:
Section:

Human necessities

Class:

A63F13/67

Inventors:

Assignee:

Applicant:

Smart overview of the Invention

Generative Content Crafting: The patent application outlines systems and methods for crafting generative content in electronic games. This process involves using seed elements, which can be text, audio, graphics, or video, provided by users to generate game elements. These elements can include tools, characters, objects, and backgrounds, crafted without relying on predetermined combinations. Machine models are employed to generate these crafted elements based on parameters like color temperature, drawing style, and game function, allowing for more dynamic and personalized game content.

Seed Elements and Machine Models: The method begins with the device receiving seed elements and user instructions for generating a game element. These seed elements are then used to control machine models that craft the game element. The models are capable of integrating multiple seed elements, each contributing to the final crafted element's characteristics. This approach allows for a diverse range of inputs, such as images or spoken descriptions, to influence the content creation process.

Content Customization and Constraints: The crafting process not only focuses on the visual aspects but also on the functional components of the game elements. The system can modify or limit seed elements based on the game's existing aesthetics or constraints, ensuring consistency within the game's design. This includes adjusting color patterns or incorporating specific game functionalities, thus enhancing the overall gaming experience.

Evaluation of Crafted Elements: The application also addresses the evaluation of crafted elements within games. It involves assessing how these elements are used by players, including tracking the frequency of use and user interactions. This evaluation helps determine the effectiveness of the crafted elements, which can lead to modifications, removals, or even exporting these elements for use outside the game, based on their impact on gameplay and user experience.

Applications and Broader Use: Beyond creating tools or visual components, the system is designed to generate a wide array of electronic game elements. This includes player-controlled and non-player-controlled elements, as well as various game environments and features. The flexibility of the system allows for a broad application of generative content crafting, enhancing the capability of game developers to create unique and engaging gaming experiences.