Invention Title:

IMMERSIVE VIBES - AI AND HAPTIC POWERED SENSORY SYSTEM

Publication number:

US20260227845

Publication date:
Section:

Physics

Class:

G06F3/011

Inventor:

Applicant:

Smart overview of the Invention

The Immersive Vibes system combines AI, biometric sensing, and haptic technology to create adaptive multi-sensory entertainment experiences. It analyzes audience physiological and behavioral data, such as heart rate and facial expressions, to dynamically modify music, imagery, lighting, and tactile feedback in real time. This system integrates AR/VR visual generators, wearable haptic devices, and performer control interfaces, supporting both local and remote audience participation. The platform is designed for live shows, immersive installations, and metaverse performances, offering a responsive environment that links sound, vision, and touch through adaptive emotional intelligence.

Field of Invention

This invention pertains to interactive entertainment technologies, specifically systems that merge AI, AR/VR, biometric feedback, and haptic devices to produce adaptive, multi-sensory live or virtual performances. Traditional entertainment systems lack the capability to respond dynamically to audience feedback, creating a need for a solution that continuously analyzes audience emotions and adjusts sensory components in real time.

System Components

The system comprises several hardware and software modules, including:

  • AI Engine: Analyzes biometric and behavioral data.
  • Biometric Sensors: Monitor heart rate, movement, and facial expressions.
  • AR/VR Visual Generators: Create real-time visual content.
  • Haptic Devices: Produce synchronized tactile feedback.
  • Control Module: Coordinates timing and data flow.
  • Performer Interface: Allows artists to influence AI parameters.

These components work together to form a closed feedback loop, ensuring perceptual synchronization between audience emotion and sensory output.

Functionality

The system operates by collecting audience biometric data through sensors and analyzing it with an AI engine to determine emotional states. This information is used to adjust performance variables such as music tempo, lighting, and haptic feedback. The AR/VR visual subsystem adapts to spatial geometry in physical venues or creates responsive virtual worlds. The haptic subsystem translates musical frequencies into tactile stimulation, enhancing user engagement through touch.

Applications and Advantages

The invention can be applied in various settings such as live concerts, festivals, museums, gaming arenas, fitness environments, and virtual-reality platforms. Advantages include:

  • Real-time emotional adaptation of performances.
  • Unified control of sound, light, and touch.
  • Scalability to physical, virtual, or hybrid events.
  • Personalized sensory experiences for each participant.
  • New monetization models through licensing, NFTs, and sensory hardware.
  • Enhanced audience participation and immersion.

The system bridges physical and virtual worlds, creating a new category of responsive human-machine artistry.