Invention Title:

USER INTERFACES THAT INCLUDE REPRESENTATIONS OF THE ENVIRONMENT

Publication number:

US20260350926

Publication date:
Section:

Physics

Class:

G06T19/00

Inventors:

Applicant:

Smart overview of the Invention

The patent application describes innovative user interfaces and techniques for interacting with virtual objects in extended reality environments. These environments may include augmented reality, mixed reality, and virtual reality settings. The focus is on repositioning and interacting with virtual objects relative to the user's environment, enhancing navigation and perspective within these digital spaces.

Technical Field

The disclosure pertains to computer systems that generate display outputs, potentially incorporating cameras and other input devices. These systems facilitate user interaction with virtual objects in extended reality environments, offering methods that improve upon traditional interfaces by reducing complexity and enhancing user engagement through more intuitive interactions.

Background

With the rise of augmented reality technologies, users interact with virtual elements that augment or replace aspects of the physical world. Traditional input devices like cameras, joysticks, and touchscreens are used in these settings. However, current methods can be cumbersome, requiring multiple inputs and leading to inefficiencies, particularly in battery-operated devices.

Improvement Needs

There is a demand for more efficient and intuitive interfaces for interacting with virtual objects, which can decrease user input complexity and improve the user experience. Such advancements aim to minimize cognitive load and energy consumption, particularly in portable and battery-operated devices, by streamlining interactions and enhancing the connection between user inputs and system responses.

Embodiments

The application outlines methods where a computer system, equipped with a display, adjusts the presentation of virtual objects based on the user's field-of-view. By detecting changes in the user's perspective, the system can maintain or shift virtual objects within the environment, optimizing the display mode according to predefined criteria. These methods are implemented via programs stored on computer-readable media, ensuring adaptability across various devices.